Abstract | ||
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The human visual system can estimate the shape of an object casting a shadow. The principle has been widely studied, and utilized in 3D scanners. However, estimating the shape of an object on which a shadow is casted ("screen object") was rarely investigated. In this study, we show that the casted shadow distorts the perceived shape of a screen object in a class of virtual and physical scenes. In addition, we utilized the principle to create variations of Cafe-wall illusion. The principles can be utilized to control the perceived shapes without changing the structure of the screen object. |
Year | DOI | Venue |
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2019 | 10.1109/VR.2019.8798077 | 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) |
Keywords | Field | DocType |
Projection, illumination and shadow, optical illusion | Illusion,Computer vision,Shadow,Optical illusion,Human visual system model,Computer science,Artificial intelligence,User-centered design | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kazushi Maruya | 1 | 0 | 0.34 |
Tomoko Ohtani | 2 | 9 | 1.76 |