Abstract | ||
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Recent years have seen an accelerated development of Virtual Reality (VR) and Augmented Reality (AR) systems. Through these systems, computers immerse users in a completely artificial environment or in one that is partially based on the user's physical surroundings, but partially created artificially. One primary objective of these systems is to cause the perception of actually "being there" (in the environment created by the computer). However, this perception of full immersion may be weakened by the need to use "unnatural" devices (e.g., game controller) to execute actions within the VR or AR environment. Accordingly, increased interest has emerged in developing mechanisms by which the user could interact with VR and AR environments using natural actions, such as the movements of his/her hands. |
Year | DOI | Venue |
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2019 | 10.1109/VR.2019.8797982 | 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) |
Keywords | Field | DocType |
Hand tracking, MARG sensors, Accelerometer, Gyroscope, Magnetometer, Orientation estimation | Artificial environment,Control theory,Gyroscope,Virtual reality,Accelerometer,Computer science,Simulation,Augmented reality,Immersion (virtual reality),Perception | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Nonnarit O.-Larnnithipong | 1 | 1 | 3.41 |
Neeranut Ratchatanantakit | 2 | 0 | 2.37 |
Sudarat Tangnimitchok | 3 | 1 | 3.08 |
Francisco R. Ortega | 4 | 32 | 9.27 |
Armando Barreto | 5 | 79 | 10.17 |