Title
Mixed Reality For Cultural Heritage
Abstract
In this paper we present two different approaches with Mixed (Virtual and Augmented) Reality to give pupils an understanding of ancient Greek culture and history in a motivating way. We identify the possibilities of AR in a museum for ancient statues to represent virtual information and to guide the visitor. Moreover, we discuss typical issues of mobile and stationary Virtual Reality (VR) systems in the context of public usage within schools and museums. Additionally, a new VR-streaming approach called SaMaXVR is presented that combines the benefits of mobile and stationary consumer ready VR systems in terms of usability, maintenance, safety and graphics-quality by mitigating many of their individual disadvantages when used in daily business. As this streaming solution consists of cost-effective hardware, this approach can be seen as a valuable and affordable alternative for schools, museums and students. To demonstrate its potential, an application was developed that visualizes complex 3D scans of cultural heritage in their former original environment to give users the possibility to travel back in time (and place) to see how the artifacts might have looked like in the past.
Year
DOI
Venue
2019
10.1109/VR.2019.8797846
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR)
Keywords
Field
DocType
Mixed Reality, Virtual Reality, Augmented Reality, Cultural Heritage
Computer vision,Virtual reality,Cultural heritage,Ancient Greek,Computer science,Usability,Augmented reality,Human–computer interaction,Artificial intelligence,Mixed reality,Visitor pattern
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
3
Name
Order
Citations
PageRank
David A. Plecher125.45
Maximilian Wandinger200.34
Gudrun Klinker31581274.19