Title
Augmented Learning For Sports Using Wearable Head-Worn And Wrist-Worn Devices
Abstract
Novices can learn sports in a variety of ways ranging from guidance from an instructor to watching video tutorials. In each case, subsequent and repeated self-directed practice sessions are an essential step. However, during such self-directed practice, constant guidance and feedback is absent. As a result, the novices do not know if they are making mistake or if there are any areas for improvement. In this position paper, we propose using wearable devices to augment such self-directed practice sessions by providing augmented guidance and feedback. In particular, a head-worn display can provide real-time guidance whilst wrist-worn devices can provide real-time tracking and monitoring of various states. We envision this approach being applied to various sports, and in particular this is suitable for sports that utilize precise hand motion such as snooker, billiards, golf, archery, cricket, tennis and table tennis.
Year
DOI
Venue
2019
10.1109/VR.2019.8798054
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR)
Keywords
Field
DocType
H.5.2 [User Interfaces]: User Interfaces-Graphical user interfaces (GUI), H.5.m [Information Interfaces and Presentation]: Miscellaneous
Augmented learning,Computer vision,Wrist,Mistake,Computer science,Wearable computer,Position paper,Human–computer interaction,Ranging,Artificial intelligence,Wearable technology
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
3
Name
Order
Citations
PageRank
Hui-Shyong Yeo113214.53
Hideki Koike21080126.62
A. Quigley384684.08