Abstract | ||
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•We position game streaming as a form of collaborative game play.•We first review the social history of gaming.•Performance, interactions, and synchrony are three core dimensions of game streaming.•We explicate game streaming from both communication and media psychology studies.•We discuss motivation, information processing, sociality, and performance. |
Year | DOI | Venue |
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2019 | 10.1016/j.entcom.2019.100309 | Entertainment Computing |
Keywords | DocType | Volume |
Game streaming,Twitch,YouTube gaming,Audience effects,Performance,Self-determination,Media psychology | Journal | 31 |
ISSN | Citations | PageRank |
1875-9521 | 0 | 0.34 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jih-Hsuan Tammy Lin | 1 | 6 | 2.18 |
Nicholas David Bowman | 2 | 100 | 12.14 |
Shu-Fang Lin | 3 | 0 | 0.34 |
Yen-Shen Chen | 4 | 0 | 0.34 |