Title
Setting the digital stage: Defining game streaming as an entertainment experience.
Abstract
•We position game streaming as a form of collaborative game play.•We first review the social history of gaming.•Performance, interactions, and synchrony are three core dimensions of game streaming.•We explicate game streaming from both communication and media psychology studies.•We discuss motivation, information processing, sociality, and performance.
Year
DOI
Venue
2019
10.1016/j.entcom.2019.100309
Entertainment Computing
Keywords
DocType
Volume
Game streaming,Twitch,YouTube gaming,Audience effects,Performance,Self-determination,Media psychology
Journal
31
ISSN
Citations 
PageRank 
1875-9521
0
0.34
References 
Authors
0
4
Name
Order
Citations
PageRank
Jih-Hsuan Tammy Lin162.18
Nicholas David Bowman210012.14
Shu-Fang Lin300.34
Yen-Shen Chen400.34