Abstract | ||
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Role playing games rely typically on hand-written dialog that has no flexibility in adapting to the game state such as the level of the player. This is an even bigger problem for open world RPGs that make it possible to complete the game quests and objectives virtually in any given order. We present a computationally creative method for adapting Fallout 4 dialog to the changes in the game state using word embeddings for semantics and a BRNN for sequence-to-sequence paraphrasing of syntax.
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Year | DOI | Venue |
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2019 | 10.1145/3337722.3341865 | Proceedings of the 14th International Conference on the Foundations of Digital Games |
Keywords | Field | DocType |
computational creativity, contextual adaptation, dialog generation, video game dialog | Dialog box,Computer science,Open world,Multimedia | Conference |
ISBN | Citations | PageRank |
978-1-4503-7217-6 | 0 | 0.34 |
References | Authors | |
0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mika Hämäläinen | 1 | 0 | 3.38 |
Khalid Alnajjar | 2 | 1 | 2.41 |