Title
MindTrain: How to Train Your Mind with Interactive Technologies
Abstract
Technological products for training the mind that support subjective well-being are gaining popularity in our daily lives. Using Electroencephalographic (EEG) signals for neurofeedback is helpful for learning and a promising approach to train the mind. We introduce MindTrain, a novel, gamified neurofeedback training environment that allows users to learn the skill to voluntarily self-regulate their brain activity in Virtual Reality (VR). MindTrain combines the concept of implicit control with a mobile consumer EEG-wearable in an interactive and immersive VR-environment for visualising the feedback. We tested the feasibility of MindTrain for training to control states of relaxation and concentration. Our results prove that MindTrain is a promising novel method that warrants further investigation within a larger study. Furthermore, the use of the mobile EEG-wearable demonstrates the potential for bringing MindTrain out of the laboratory into a real-world context.
Year
DOI
Venue
2019
10.1145/3340764.3344884
Proceedings of Mensch und Computer 2019
Keywords
DocType
ISBN
Brain-Computer Interface, Concentration, Electroencephalography, Gamification, Implicit Control, Neurofeedback, Relaxation, Virtual Reality
Conference
978-1-4503-7198-8
Citations 
PageRank 
References 
1
0.34
0
Authors
4
Name
Order
Citations
PageRank
Ravi Kanth Kosuru110.34
Katharina Lingelbach210.34
Michael Bui310.34
Mathias Vukelic421.04