Abstract | ||
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Technological products for training the mind that support subjective well-being are gaining popularity in our daily lives. Using Electroencephalographic (EEG) signals for neurofeedback is helpful for learning and a promising approach to train the mind. We introduce MindTrain, a novel, gamified neurofeedback training environment that allows users to learn the skill to voluntarily self-regulate their brain activity in Virtual Reality (VR). MindTrain combines the concept of implicit control with a mobile consumer EEG-wearable in an interactive and immersive VR-environment for visualising the feedback. We tested the feasibility of MindTrain for training to control states of relaxation and concentration. Our results prove that MindTrain is a promising novel method that warrants further investigation within a larger study. Furthermore, the use of the mobile EEG-wearable demonstrates the potential for bringing MindTrain out of the laboratory into a real-world context.
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Year | DOI | Venue |
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2019 | 10.1145/3340764.3344884 | Proceedings of Mensch und Computer 2019 |
Keywords | DocType | ISBN |
Brain-Computer Interface, Concentration, Electroencephalography, Gamification, Implicit Control, Neurofeedback, Relaxation, Virtual Reality | Conference | 978-1-4503-7198-8 |
Citations | PageRank | References |
1 | 0.34 | 0 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
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Ravi Kanth Kosuru | 1 | 1 | 0.34 |
Katharina Lingelbach | 2 | 1 | 0.34 |
Michael Bui | 3 | 1 | 0.34 |
Mathias Vukelic | 4 | 2 | 1.04 |