Title
Hyperstate Space Graphs for Automated Game Analysis
Abstract
Automatically analysing games is an important challenge for automated game design, general game playing, and co-creative game design tools. However, understanding the nature of an unseen game is extremely difficult due to the lack of a priori design knowledge and heuristics. In this paper we formally define hyperstate space graphs, a compressed form of state space graphs which can be constructed without any prior design knowledge about a game. We show how hyperstate space graphs produce compact representations of games which closely relate to the heuristics designed by hand for search-based AI agents; we show how hyperstate space graphs also relate to modern ideas about game design; and we point towards future applications for hyperstates across game AI research.
Year
DOI
Venue
2019
10.1109/CIG.2019.8848026
2019 IEEE Conference on Games (CoG)
Keywords
Field
DocType
automated game design,general game playing,game analysis
Game analysis,Graph,Design knowledge,Computer science,A priori and a posteriori,Game design,Theoretical computer science,Heuristics,General game playing,State space
Conference
ISSN
ISBN
Citations 
2325-4270
978-1-7281-1885-7
2
PageRank 
References 
Authors
0.42
7
2
Name
Order
Citations
PageRank
Michael Cook120.42
Azalea Raad271.51