Title
Video Games and Accessibility: New Perspectives on Inclusive Teaching
Abstract
AbstractThis essay aims, through a hermeneutic-argumentative approach, to present some ideas for inclusive teaching, starting with an educational re-evaluation of video games, for years considered a mere form of entertainment. Their use as educational mediators is a useful response to the needs of a school that is increasingly aware of the educational needs of all pupils. Through the recovery of the recreational dimension and the Accessibility paradigm, it is possible to offer teachers guidance and design insights in order to create educational itineraries of inclusion, finding in video games a possible tool capable of engaging the class in common activities, on the basis of equal opportunities and active participation, additionally for the development of digital skills.
Year
DOI
Venue
2019
10.4018/IJDLDC.2019040103
Periodicals
Field
DocType
Volume
Computer science,Pedagogy
Journal
10
Issue
ISSN
Citations 
2
1947-3494
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Eugenia Treglia100.68
Angela Magnanini200.34
Gianni Caione300.34