Title
Water Surface Simulation Based on Perlin Noise and Secondary Distorted Textures.
Abstract
Simulation of water surface is an important topic in computer graphic. In this paper we propose a fast method to simulate the reflection and refraction of water surface in high quality based on Perlin noise. This method generates the first reflect mapping through mirror reflect. Then the Perlin noise is used to distort the first texture map to generate the secondary reflect mapping which is prospectively projected onto the final surface. Experiment results show that our method can generate high quality reflection with fewer artifacts of reflection.
Year
DOI
Venue
2016
10.1007/978-981-10-3023-9_39
ADVANCES IN COMPUTER SCIENCE AND UBIQUITOUS COMPUTING
Keywords
DocType
Volume
Perlin noise,Reflection,Water simulation,Octave
Conference
421
ISSN
Citations 
PageRank 
1876-1100
0
0.34
References 
Authors
0
4
Name
Order
Citations
PageRank
Hua Li111.37
Huamin Yang21917.29
Chao Xu300.34
Yuling Cao400.68