Abstract | ||
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Simulation of water surface is an important topic in computer graphic. In this paper we propose a fast method to simulate the reflection and refraction of water surface in high quality based on Perlin noise. This method generates the first reflect mapping through mirror reflect. Then the Perlin noise is used to distort the first texture map to generate the secondary reflect mapping which is prospectively projected onto the final surface. Experiment results show that our method can generate high quality reflection with fewer artifacts of reflection. |
Year | DOI | Venue |
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2016 | 10.1007/978-981-10-3023-9_39 | ADVANCES IN COMPUTER SCIENCE AND UBIQUITOUS COMPUTING |
Keywords | DocType | Volume |
Perlin noise,Reflection,Water simulation,Octave | Conference | 421 |
ISSN | Citations | PageRank |
1876-1100 | 0 | 0.34 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hua Li | 1 | 1 | 1.37 |
Huamin Yang | 2 | 19 | 17.29 |
Chao Xu | 3 | 0 | 0.34 |
Yuling Cao | 4 | 0 | 0.68 |