Abstract | ||
---|---|---|
We explore the use of hand gestures for authoring animations in virtual reality (VR). We first perform a gesture elicitation study to understand user preferences for a spatiotemporal, bare-handed interaction system in VR. Specifically, we focus on creating and editing dynamic, physical phenomena (e.g., particle systems, deformations, coupling), where the mapping from gestures to animation is ambiguous and indirect. We present commonly observed mid-air gestures from the study that cover a wide range of interaction techniques, from direct manipulation to abstract demonstrations. To this end, we extend existing gesture taxonomies to the rich spatiotemporal interaction space of the target domain and distill our findings into a set of guidelines that inform the design of natural user interfaces for VR animation. Finally, based on our guidelines, we develop a proof-of-concept gesture-based VR animation system, MagicalHands. Our results, as well as feedback from user evaluation, suggest that the expressive qualities of hand gestures help users animate more effectively in VR.
|
Year | DOI | Venue |
---|---|---|
2019 | 10.1145/3332165.3347942 | Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology |
Keywords | Field | DocType |
animation, gesture elicitation, hand gestures, virtual reality | Gesture,Computer science,Human–computer interaction,Multimedia | Conference |
ISBN | Citations | PageRank |
978-1-4503-6816-2 | 1 | 0.35 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Rahul Arora | 1 | 35 | 4.57 |
Rubaiat Habib Kazi | 2 | 204 | 18.61 |
Danny M. Kaufman | 3 | 351 | 26.91 |
Wilmot Li | 4 | 941 | 42.97 |
Karan Singh | 5 | 1529 | 76.00 |