Title | ||
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Skin-On Interfaces: A Bio-Driven Approach for Artificial Skin Design to Cover Interactive Devices |
Abstract | ||
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We propose a paradigm called Skin-On interfaces, in which interactive devices have their own (artificial) skin, thus enabling new forms of input gestures for end-users (e.g. twist, scratch). Our work explores the design space of Skin-On interfaces by following a bio-driven approach: (1) From a sensory point of view, we study how to reproduce the look and feel of the human skin through three user studies;(2) From a gestural point of view, we explore how gestures naturally performed on skin can be transposed to Skin-On interfaces; (3) From a technical point of view, we explore and discuss different ways of fabricating interfaces that mimic human skin sensitivity and can recognize the gestures observed in the previous study; (4) We assemble the insights of our three exploratory facets to implement a series of Skin-On interfaces and we also contribute by providing a toolkit that enables easy reproduction and fabrication.
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Year | DOI | Venue |
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2019 | 10.1145/3332165.3347943 | Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology |
Keywords | Field | DocType |
artificial skin, deformable, interaction techniques, malleable, sensing, skin-on | Design space,Scratch,Look and feel,Gesture,Computer science,Human–computer interaction,User studies,Artificial skin | Conference |
ISBN | Citations | PageRank |
978-1-4503-6816-2 | 2 | 0.40 |
References | Authors | |
0 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Marc Teyssier | 1 | 167 | 8.81 |
Gilles Bailly | 2 | 979 | 56.69 |
Catherine Pelachaud | 3 | 2706 | 279.88 |
Eric Lecolinet | 4 | 1184 | 95.48 |
Andrew T. Conn | 5 | 12 | 8.88 |
Anne Roudaut | 6 | 456 | 36.92 |