Title
Programmable vs. Fixed-Function Pipeline in Real-Time Computer Graphics
Abstract
This paper explains the concepts behind the programmable rendering pipeline, as opposed to the fixed-function pipeline, and how the former can help with creating stunning visuals without degrading performance. In order to demonstrate these concepts, a practical implementation of water simulation using OpenGL is presented and relevant experiments are conducted. Additionally, the execution results are compared and the speedup of using the programmable pipeline over the fixed-function pipeline, in the case of water simulation, are given.
Year
DOI
Venue
2019
10.1109/EUROCON.2019.8861605
IEEE EUROCON 2019 -18th International Conference on Smart Technologies
Keywords
Field
DocType
programmable pipeline,fixed-function pipeline,programmable rendering pipeline,realtime computer graphics,OpenGL
Pipeline transport,Fixed-function,Computer graphics (images),Graphics pipeline,Computer science,Water simulation,Real-time computer graphics,OpenGL,Speedup
Conference
ISBN
Citations 
PageRank 
978-1-5386-9302-5
0
0.34
References 
Authors
6
3
Name
Order
Citations
PageRank
Mladen Korunoski101.01
Marjan Gushev200.68
Vladimir Zdraveski374.69