Abstract | ||
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This paper explains the concepts behind the programmable rendering pipeline, as opposed to the fixed-function pipeline, and how the former can help with creating stunning visuals without degrading performance. In order to demonstrate these concepts, a practical implementation of water simulation using OpenGL is presented and relevant experiments are conducted. Additionally, the execution results are compared and the speedup of using the programmable pipeline over the fixed-function pipeline, in the case of water simulation, are given. |
Year | DOI | Venue |
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2019 | 10.1109/EUROCON.2019.8861605 | IEEE EUROCON 2019 -18th International Conference on Smart Technologies |
Keywords | Field | DocType |
programmable pipeline,fixed-function pipeline,programmable rendering pipeline,realtime computer graphics,OpenGL | Pipeline transport,Fixed-function,Computer graphics (images),Graphics pipeline,Computer science,Water simulation,Real-time computer graphics,OpenGL,Speedup | Conference |
ISBN | Citations | PageRank |
978-1-5386-9302-5 | 0 | 0.34 |
References | Authors | |
6 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mladen Korunoski | 1 | 0 | 1.01 |
Marjan Gushev | 2 | 0 | 0.68 |
Vladimir Zdraveski | 3 | 7 | 4.69 |