Abstract | ||
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This work presents the design and implementation of a large curved display system in a virtual reality (VR) environment that supports visualization of 2D datasets (e.g., images, buttons and text). By using this system, users are allowed to interact with data in front of a wide field of view and gain a high level of perceived immersion. We exhibit two use cases of this system, including (1) a virtual image wall as the display component of a 3D user interface, and (2) an inventory interface for a VR-based educational game. The use cases demonstrate capability and flexibility of curved displays in supporting varied purposes of data interaction within virtual environments. |
Year | DOI | Venue |
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2019 | 10.1109/GEM.2019.8811550 | 2019 IEEE Games, Entertainment, Media Conference (GEM) |
Keywords | Field | DocType |
virtual reality,curved display,visualization,human-computer interaction | Field of view,Virtual image,3d user interface,Use case,Virtual reality,Visualization,Computer science,Educational game,Human–computer interaction,Immersion (virtual reality) | Conference |
ISBN | Citations | PageRank |
978-1-7281-2405-6 | 0 | 0.34 |
References | Authors | |
3 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Lizhou Cao | 1 | 4 | 2.49 |
Chao Peng | 2 | 0 | 1.35 |
Jeffrey T. Hansberger | 3 | 0 | 0.68 |