Title
Peer Feedback Processes In The Game Industry
Abstract
A wide variety of design strategies, tools, and processes are used across the game industry. Prior work has shown that these processes are often collaborative, with experts in different domains contributing to different parts of the whole. However, the ways in which these professionals give and receive peer feedback have not yet been studied in depth. In this paper we present results from interviews with industry professionals at two game studios, describing the ways they give feedback. We propose a new, six step process that describes the full feedback cycle from making plans to receive feedback to reflecting and acting upon that feedback. This process serves as a starting point for researchers studying peer feedback in games, and allows for comparison of processes across different types of studios. It will also help studios formalize their understanding of their own processes and consider alternative processes that might better fit their needs.
Year
DOI
Venue
2019
10.1145/3311350.3347176
CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY
Keywords
Field
DocType
Game design, peer feedback, design processes, game studios
Computer science,Game industry,Peer feedback,Multimedia
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
6
Name
Order
Citations
PageRank
Joseph Seering1287.68
Ray Mayol200.34
Erik Harpstead36110.70
Tianying Chen411.02
Amy Shannon Cook501.35
Jessica Hammer66825.95