Title
The Q*bird Level Designer - User-assisted procedural level design in augmented reality.
Abstract
Augmented reality (AR) gaming is becoming widely available thanks to improvements in hand-held devices such as phones and tablets. In this work, we describe our system for generating levels for the AR game, Q*bird. In Q*bird, the player must visit every cell in the level while avoiding bees and cannon balls, similarly to the 1982 arcade game, Q*bert. To create a new level, designers place game elements using virtual cards. The system then generates the remainder of the level, ensuring that it’s navigable. Designers can edit these levels by dragging and dropping the created geometry. To test, the designer can drop a character into the level and play it. This system aids playtesting and level design by allowing levels to be quickly specified and tested in the same environment in which the game is played. Furthermore, this system offers an example of how the design of AR levels can also be performed in AR.
Year
DOI
Venue
2019
10.1145/3359566.3364686
MIG '19: Motion, Interaction and Games Newcastle upon Tyne United Kingdom October, 2019
Field
DocType
ISBN
Computer science,Augmented reality,Human–computer interaction,Level design
Conference
978-1-4503-6994-7
Citations 
PageRank 
References 
0
0.34
0
Authors
2
Name
Order
Citations
PageRank
Aline Normoyle171.82
Yifei Cheng201.35