Abstract | ||
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Childhood obesity is nowadays a global epidemic. This illness sometimes comes with another associated problem, like Diabetes type II. In this paper we present a case of study about the results of the application of a gamified educational program. A 3-year longitudinal and prospective study was conducted a patient with obesity and diabetes. Different assessments regarding the health state of the patient have been developed (family background, physical/medical, emotional state and physical activity). Using Positive outcomes have been obtained in their medical registers and also, in their health habits. Thus, the application of gamification strategies in the educational program has positive impact in the health.
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Year | DOI | Venue |
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2019 | 10.1145/3362789.3362935 | Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality |
Keywords | DocType | ISBN |
Diabetes, Gamification, Obesity, Technology | Conference | 978-1-4503-7191-9 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
9 |
Name | Order | Citations | PageRank |
---|---|---|---|
Nazaret Gómez del Río | 1 | 0 | 0.34 |
Carina S. González-González | 2 | 0 | 0.34 |
Raquel Martín-González | 3 | 0 | 0.68 |
Vicente Navarro-Adelantado | 4 | 0 | 0.68 |
Pedro Toledo-Delgado | 5 | 0 | 0.34 |
Norberto Marrero-Gordillo | 6 | 0 | 0.34 |
Yeray del Cristo Barrios-Fleitas | 7 | 0 | 0.34 |
Honorio Armas-Ramos | 8 | 0 | 0.34 |
Francisco Gacía-Peñalvo | 9 | 0 | 0.34 |