Abstract | ||
---|---|---|
•Describing the movement through a set of distances between the skeleton joints.•Decoupling the motion representation by hard and soft constraints.•Preserving a shape-based style during the edition.•Editing, retargeting and mesh animation. |
Year | DOI | Venue |
---|---|---|
2019 | 10.1016/j.cag.2019.07.005 | Computers & Graphics |
Keywords | Field | DocType |
Kinematics,Inverse kinematics,Geometrical constraints,Motion editing,Motion retargeting,Mesh animation | Convergence (routing),Mathematical optimization,Motion control,Kinematics,Inverse kinematics,Computer science,Algorithm,Originality,Metric space | Journal |
Volume | ISSN | Citations |
84 | 0097-8493 | 1 |
PageRank | References | Authors |
0.35 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Thibaut Naour | 1 | 49 | 4.03 |
Nicolas Courty | 2 | 420 | 44.55 |
Sylvie Gibet | 3 | 367 | 52.50 |