Abstract | ||
---|---|---|
•Our work is the first to explore the domain of LSHF CAR.•We establish a design space specific to LSHF CAR.•We improve the accuracy of synchronized poses between multiple SLAM systems.•We create the first instance of a LSHF CAR experience.•Our results show that virtual repellers are effective in LSHF CAR contexts. |
Year | DOI | Venue |
---|---|---|
2019 | 10.1016/j.cag.2019.08.007 | Computers & Graphics |
Keywords | Field | DocType |
Augmented reality,High fidelity,Game design,Large scale interaction | High fidelity,Design space,Computer vision,Fidelity,Computer science,Game design,Augmented reality,Implementation,Human–computer interaction,Immersion (virtual reality),Artificial intelligence,Software architecture | Journal |
Volume | ISSN | Citations |
84 | 0097-8493 | 1 |
PageRank | References | Authors |
0.35 | 0 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Damien Constantine Rompapas | 1 | 4 | 2.42 |
christian sandor | 2 | 345 | 41.34 |
Alexander Plopski | 3 | 60 | 17.15 |
Daniel Saakes | 4 | 78 | 14.97 |
Joon Gi Shin | 5 | 7 | 2.88 |
Takafumi Taketomi | 6 | 152 | 28.21 |
Hirokazu Kato | 7 | 255 | 51.37 |