Title
Interactive directional ambient occlusion and shadow computations for volume ray casting.
Abstract
•Method to compute directional ambient occlusion and shadows for volume ray casting.•Realistic volume rendering at interactive framerate based on cone tracing.•Transparency computation based on Gaussian integrals at samples along cone axis.•Directional ambient occlusion and shadows under the same framework.
Year
DOI
Venue
2019
10.1016/j.cag.2019.08.009
Computers & Graphics
Keywords
Field
DocType
Volume rendering,Volumetric illumination,Directional ambient occlusion,Volumetric shadow
Volume ray casting,Computer vision,Shadow,Mipmap,Volume rendering,Computer science,Gaussian,Ambient occlusion,Artificial intelligence,Circle packing,Gaussian integral
Journal
Volume
ISSN
Citations 
84
0097-8493
1
PageRank 
References 
Authors
0.36
0
2
Name
Order
Citations
PageRank
Leonardo Quatrin Campagnolo110.36
Waldemar Celes214115.93