Title
Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination
Abstract
Reaction time training systems are used to improve user performance. Until now, such setups use physical 2D flat surfaces, e.g., a 2D touch screen or buttons mounted on a wall. We designed and investigated a mid-air reaction time training system with an immersive virtual reality (VR) headset. 12 participants performed an eye-hand coordination reaction test in three conditions: both in mid-air with or without VR controller as well as with passive haptic feedback through hitting a soft-surface wall. We also altered target and cursor sizes and used a Fitts’ law task to analyze user performance. According to the results, subjects were slower and their throughput was lower when they hit a solid surface to interact with virtual targets. Our results show that Fitts’s model can be applied to these systems to measure and assess participant training.
Year
DOI
Venue
2019
10.1145/3359996.3364249
25th ACM Symposium on Virtual Reality Software and Technology
Keywords
Field
DocType
Fitts’ task, Virtual Reality, mid-air interaction, performance assessment, reaction test
Computer vision,Eye–hand coordination,Computer science,Artificial intelligence,Hitting the wall
Conference
ISBN
Citations 
PageRank 
978-1-4503-7001-1
5
0.40
References 
Authors
0
4
Name
Order
Citations
PageRank
Anil Ufuk Batmaz1699.09
Xintian Sun250.40
Dogu Taskiran350.40
Wolfgang Stuerzlinger41143101.60