Abstract | ||
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•The multimedia community has been active in finding ways to stream immersive video content under limited bandwidth.•Degrading the quality is not the only choice to lower the data rate, and not necessarily the best for the users.•Two new types of impairments, Virtual Walls and Slow Downs, exploit the human attentional process to this aim.•Experiments confirm the potential of these alternative impairments, and indicate in which situation should they be employed.•Network simulations with viewport-based adaptations confirm their potential to improve various streaming performance metrics. |
Year | DOI | Venue |
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2020 | 10.1016/j.cag.2019.10.005 | Computers & Graphics |
Keywords | Field | DocType |
360 degrees video streaming,Virtual reality,Interactive systems,Degraded context of use,Limited bandwidth | Computer vision,Virtual reality,Journalism,Computer science,Bandwidth (signal processing),Artificial intelligence,Data rate,Immersion (virtual reality),Data compression,Multimedia,The Internet | Journal |
Volume | ISSN | Citations |
86 | 0097-8493 | 0 |
PageRank | References | Authors |
0.34 | 0 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Lucile Sassatelli | 1 | 91 | 12.87 |
Marco Winckler | 2 | 313 | 51.83 |
Thomas Fisichella | 3 | 1 | 1.03 |
Antoine Dezarnaud | 4 | 0 | 0.34 |
Julien Lemaire | 5 | 0 | 0.34 |
Ramon Aparicio-Pardo | 6 | 9 | 3.53 |
Daniela G. Trevisan | 7 | 50 | 7.13 |