Title
Data Analytics In The Electronic Games
Abstract
This paper aims at the use of data analytics methods in mobile games. The main goal was to predict future purchases of players in the selected mobile game. The result presents the information about whether the player is going to buy any of the offered bonus packages or not. This information is crucial for marketing and possible ways of monetization. From the perspective of data analytics, the goal is the creation of a classification model in line with the CRISP-DM methodology. We used the following algorithms in the modeling phase: Random forest, Naive Bayes, Linear regression, XGBoost, and Gradient Boosting. All generated models were evaluated by contingency tables, which presented models accuracy as the ration between successfully predicted values to all predicted samples. The results are plausible and have the potential to be deployed into practice as a baseline model or support for personalized marketing activities.
Year
DOI
Venue
2019
10.1007/978-3-030-36691-9_2
BUSINESS INFORMATION SYSTEMS WORKSHOPS, BIS 2019
Keywords
Field
DocType
Mobile games, Data analytics, Monetization
Naive Bayes classifier,Data analysis,Computer science,Knowledge management,Monetization,Contingency table,Artificial intelligence,Personalized marketing,Random forest,Machine learning,Linear regression,Gradient boosting
Conference
Volume
ISSN
Citations 
373
1865-1348
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Tomás Porvazník100.34
Frantisek Babic2168.02
Ludmila Pusztová301.35