Title
Cuneiforce: Involving The Crowd In The Annotation Of Unread Mesopotamian Cuneiform Tablets Through A Gamified Design
Abstract
We present the concept and early design of a crowd computing system that aims at involving people in the annotation of unread cuneiform tablets, in an attempt to (i) increase public awareness about the history of Ancient Mesopotamia and (ii) to supplement the shrinking force of experts in the subject with the contributions of interested individuals, who are instructed in reading from the simplest inscriptions towards more complex ones in a gamified strategy.
Year
DOI
Venue
2019
10.1007/978-3-030-39634-3_14
DIGITAL TRANSFORMATION FOR A SUSTAINABLE SOCIETY IN THE 21ST CENTURY
Keywords
Field
DocType
Crowd computing, Serious games, Cuneiform writing, Digital Humanities
World Wide Web,Annotation,Computer science,Cuneiform
Conference
Volume
ISSN
Citations 
573
1868-4238
0
PageRank 
References 
Authors
0.34
0
6