Title | ||
---|---|---|
Cuneiforce: Involving The Crowd In The Annotation Of Unread Mesopotamian Cuneiform Tablets Through A Gamified Design |
Abstract | ||
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We present the concept and early design of a crowd computing system that aims at involving people in the annotation of unread cuneiform tablets, in an attempt to (i) increase public awareness about the history of Ancient Mesopotamia and (ii) to supplement the shrinking force of experts in the subject with the contributions of interested individuals, who are instructed in reading from the simplest inscriptions towards more complex ones in a gamified strategy. |
Year | DOI | Venue |
---|---|---|
2019 | 10.1007/978-3-030-39634-3_14 | DIGITAL TRANSFORMATION FOR A SUSTAINABLE SOCIETY IN THE 21ST CENTURY |
Keywords | Field | DocType |
Crowd computing, Serious games, Cuneiform writing, Digital Humanities | World Wide Web,Annotation,Computer science,Cuneiform | Conference |
Volume | ISSN | Citations |
573 | 1868-4238 | 0 |
PageRank | References | Authors |
0.34 | 0 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Martín López Nores | 1 | 0 | 0.34 |
Juan Luis Montero-Fenollós | 2 | 0 | 0.34 |
Marta Rodríguez-Sampayo | 3 | 0 | 0.34 |
José Juan Pazos-Arias | 4 | 0 | 0.34 |
Silvia González-Soutelo | 5 | 0 | 0.34 |
Susana Maria Reboreda-Morillo | 6 | 1 | 1.37 |