Title
Research and implementation of multiscale dynamic terrain
Abstract
In the real-time rendering phase of terrain, there is the possibility of dynamic deformation of terrain, such as dynamic of surface elevation and color texture. In order to better effect the surface appearance, we use higher resolution to reflect the terrain deformation. This results in multiscale dynamic deformation in the terrain. In view of this situation, the maximum change region, namely the deformation region, is determined after the accuracy is improved. Then, we establish our own binary tree and DAG structure in the deformation region. Furthermore, the nested sphere of error metric is used to avoid the generation of crack and T-connection. Finally, in order to give priority to the deformation region, the radius of nested sphere of error metric is used to constrain the error radius. The experiment proves that the algorithm can well reflect the deformation effect of the deformation area and meet the requirements of real-time terrain rendering after the local region has multiscale dynamic deformation.
Year
DOI
Venue
2018
10.1109/SPAC46244.2018.8965645
2018 International Conference on Security, Pattern Analysis, and Cybernetics (SPAC)
Keywords
DocType
ISBN
multiscale dynamic deformation,LOD,deformation region
Conference
978-1-7281-0552-9
Citations 
PageRank 
References 
0
0.34
2
Authors
4
Name
Order
Citations
PageRank
Ping Yu100.68
Tao Xu200.34
Bo Zheng300.34
Yanfeng Zhang417015.56