Abstract | ||
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Museums and exhibitions usually attempt to evaluate visitors' obtained knowledge through the use of traditional evaluation methods such as questionnaires. These are intrusive and may not provide correct results, especially due to the fact that visitors are usually not interested in being evaluated and may consider such questionnaires as intelligence tests. This paper proposes methods of design and creation of automatic evaluation techniques that make use of Virtual Reality (VR) in order to evaluate users' obtained knowledge after playing through a VR museum game experience. This Analysis System is non-intrusive (its methodology does not impact users' immersion and engagement), valid (can draw conclusions regarding users' obtained knowledge), and replicable (designed techniques can be used in a variety of experiences). Results indicate that the designed assessment techniques can be used to automatically evaluate the knowledge obtained by users throughout the experience, as well as some considerations to keep in mind when designing game experiences with these techniques. |
Year | DOI | Venue |
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2019 | 10.1109/ICGI47575.2019.8955099 | 2019 International Conference on Graphics and Interaction (ICGI) |
Keywords | DocType | ISBN |
automatic analysis system,interaction interfaces,virtual reality,non-intrusive evaluation | Conference | 978-1-7281-6379-6 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
José Vieira | 1 | 0 | 0.34 |
Rui Nóbrega | 2 | 49 | 11.43 |
Vasco Pereira | 3 | 0 | 0.34 |
António Coelho | 4 | 0 | 0.34 |
Alexandre Jacinto | 5 | 0 | 0.34 |
Carla Morais | 6 | 0 | 0.34 |