Title
Mech-Elites: Illuminating the Mechanic Space of GVGAI
Abstract
This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate mechanic space for $4$ different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals.
Year
DOI
Venue
2020
10.1145/3402942.3402954
FDG
DocType
Citations 
PageRank 
Conference
2
0.37
References 
Authors
0
4
Name
Order
Citations
PageRank
Charity Megan120.37
Michael Cerny Green2317.17
Ahmed Aziz Khalifa36912.04
Julian Togelius42765219.94