Abstract | ||
---|---|---|
To provide excellent visual experience for customers, virtual reality (VR) sources require higher resolutions and better visual quality than traditional picture sequences. The content of a VR video can be mapped into a sphere by playing devices to present a 360° scene, which is usually called VR360 in industrial community. The most popular formats for VR360 sources are the equirectangular projecti... |
Year | DOI | Venue |
---|---|---|
2020 | 10.1109/JSTSP.2019.2957952 | IEEE Journal of Selected Topics in Signal Processing |
Keywords | Field | DocType |
Encoding,Optimization,Streaming media,Video coding,Distortion,Virtual reality,Quality assessment | Computer vision,Virtual reality,Cube mapping,Lagrange multiplier,Computer science,Equirectangular projection,Coding (social sciences),Artificial intelligence,Rendering (computer graphics),Quantization (signal processing),Encoding (memory) | Journal |
Volume | Issue | ISSN |
14 | 1 | 1932-4553 |
Citations | PageRank | References |
13 | 0.49 | 0 |
Authors | ||
5 |