Title
Player Experience Of Needs Satisfaction (Pens) In An Immersive Virtual Reality Exercise Platform Describes Motivation And Enjoyment
Abstract
Recent research suggests that virtual reality (VR) games can engage players in physical activity with high levels of enjoyment. Understanding users' motivation to engage and enjoy immersive VR exercise platforms is thus important to designers. We designed a VR exercise platform and conducted an experiment with two conditions, one with a static user interface (UI) and the other with an open world environment. Across participants there was significantly (p = 0.03*) greater enjoyment reported in an open world compared to static UI. Enjoyment in both static UI and open world conditions was positively correlated wih user's psychological needs and experience; autonomy and immersion. Participants' future play intention was also predicted by autonomy and immersion, but only within the open world condition. Our findings also suggest players can be classified into entertainment-focused and exercise-focused with different expectations and therefore different engagement behaviors with each VR exercise environment. The study highlights the value of informing VR design with measures of psychological need satisfaction.
Year
DOI
Venue
2020
10.1080/10447318.2020.1726107
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
DocType
Volume
Issue
Journal
36
13
ISSN
Citations 
PageRank 
1044-7318
0
0.34
References 
Authors
0
4
Name
Order
Citations
PageRank
Kiran Ijaz143.23
Naseem Ahmadpour223.44
Yifan Wang300.68
Rafael A. Calvo4103391.13