Title | ||
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Playing first-person shooter games with machine learning techniques and methods using the VizDoom Game-AI research platform |
Abstract | ||
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•Have shown the effectiveness of using machine learning techniques in video games.•Machine learning is employed to control non-human computer-players, agents or bots.•Machine learning is employed in an environment that is fully observable to the agents.•Direct Future Prediction (DFP) technique is used for training agents.•The performance of the agents is compared and differentiated. |
Year | DOI | Venue |
---|---|---|
2020 | 10.1016/j.entcom.2020.100357 | Entertainment Computing |
Keywords | DocType | Volume |
Artificial Intelligence,Artificial Neural Network,Autonomous Systems,Computational Intelligence,Intelligent agents,Visual Deep Reinforcement Learning,Machine Learning | Journal | 34 |
ISSN | Citations | PageRank |
1875-9521 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Adil Khan | 1 | 22 | 11.68 |
Muhammad Naeem | 2 | 488 | 74.69 |
Muhammad Zubair Asghar | 3 | 31 | 10.89 |
Aziz Ud Din | 4 | 0 | 0.34 |
Atif Khan | 5 | 0 | 1.01 |