Abstract | ||
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Our research develops a framework for modeling and virtualizing cultural heritage using a game-based method. Our approach to preserve culture and keep it alive in a meaningful and engaging context adopts a multi-modal and interactive model that immerses the explorer into authentic and semantically-rich environments. Major objectives included: (1) survey of people; (3) collection of documents related to Emirati life in the 1960's; (4) synthesis of a prototypical historical village; (5) conceptual and software modeling of such a village; (6) construction of an exploration tree and an interaction matrix;(7) full implementation of the game followed by formal and play-testing; and (8) analysis survey of the impact of the game on people. |
Year | DOI | Venue |
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2019 | 10.1109/AICCSA47632.2019.9035357 | 2019 IEEE/ACS 16th International Conference on Computer Systems and Applications (AICCSA) |
Keywords | DocType | ISSN |
game-based method,meaningful context,engaging context,interactive model,semantically-rich environments,prototypical historical village,exploration tree,interaction matrix,virtualization,virtualized cultural heritage | Conference | 2161-5322 |
ISBN | Citations | PageRank |
978-1-7281-5053-6 | 0 | 0.34 |
References | Authors | |
2 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Boumediene Belkhouche | 1 | 55 | 17.44 |
Wadha Al Ketbi | 2 | 0 | 0.34 |
Aysha Al Neyadi | 3 | 0 | 0.34 |
Shaikha Al Nuaimi | 4 | 0 | 0.34 |
Eiman Al Hassani | 5 | 0 | 0.34 |