Abstract | ||
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The game of chess involves patterns. In this article we develop a simple description language for chess positions as patterns. It seems useful to catalogue similar positions in a generic form, based on common elements, in order to simplify the search for chess positions. A simple chess pattern language is used here to develop a computer program to find similar chess configurations. The aim is to avoid a commonly-used brute force approach. Further, this language could explain why some typical maneuvers actually work in some patterns. This could also be a step forward to model and build chess programs, which perform in a way closer to what a human being does. |
Year | DOI | Venue |
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2020 | 10.3233/ICG-190141 | ICGA JOURNAL |
DocType | Volume | Issue |
Journal | 42 | 1 |
ISSN | Citations | PageRank |
1389-6911 | 0 | 0.34 |
References | Authors | |
0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Manuel Cristóbal López-Michelone | 1 | 0 | 0.34 |
Jorge L. Ortega-Arjona | 2 | 0 | 0.34 |