Title
Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity
Abstract
Numerous technologies now exist for promoting more active lifestyles. However, while quantitative data representations (e.g., charts, graphs, and statistical reports) typify most health tools, growing evidence suggests such feedback can not only fail to motivate behavior but may also harm self-integrity and fuel negative mindsets about exercise. Our research seeks to devise alternative, more qualitative schemes for encoding personal information. In particular, this paper explores the design of data-driven narratives, given the intuitive and persuasive power of stories. We present WhoIsZuki, a smartphone application that visualizes physical activities and goals as components of a multi-chapter quest, where the main character's progress is tied to the user's. We report on our design process involving online surveys, in-lab studies, and in-the-wild deployments, aimed at refining the interface and the narrative and gaining a deep understanding of people's experiences with this type of feedback. From these insights, we contribute recommendations to guide future development of narrative-based applications for motivating healthy behavior.
Year
DOI
Venue
2020
10.1145/3313831.3376478
CHI '20: CHI Conference on Human Factors in Computing Systems Honolulu HI USA April, 2020
Keywords
DocType
Volume
Ambient Display,Mobile Health,Narrative Feedback
Conference
2020
ISBN
Citations 
PageRank 
978-1-4503-6708-0
1
0.38
References 
Authors
30
14
Name
Order
Citations
PageRank
Elizabeth L. Murnane114517.57
Xin Jiang282.35
Anna Kong310.38
Michelle Park411.39
Weili Shi511.06
Connor Soohoo610.38
Luke Vink7322.10
Iris Xia810.38
Xin Yu981.09
John Yang-Sammataro1010.38
Grace C. Young1111.06
Jenny Zhi1210.38
Paula Moya1310.38
James A. Landay147457653.08