Abstract | ||
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It seems that controlling games with the eyes should be very intuitive and obvious. However, eye-controlled games have not become very popular yet. One of the reasons is – in our opinion – the necessity of eye tracker calibration before its every usage. This process is not very long, but it is inconvenient and requires focusing on the particular task. Moreover, sometimes the calibration fails and must be repeated.
According to our observations, even when the eye tracker is not calibrated for the specific user, there is some information in the registered signal that may be used to control a game. Of course, without the calibration, the eye tracker signal lacks accuracy and precision. However, it is acceptable for some types of games.
The main contribution of the paper is checking to what extent an uncalibrated eye tracker signal may be used in a gaming environment. At first, a simple experiment was prepared to verify if the gaze location and eye movement direction may be estimated, having only the uncalibrated signal. Then the idea was tested in the field study involving several hundred participants.
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Year | DOI | Venue |
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2020 | 10.1145/3379156.3391837 | ETRA '20: 2020 Symposium on Eye Tracking Research and Applications
Stuttgart
Germany
June, 2020 |
Keywords | DocType | ISBN |
datasets, neural networks, gaze detection, text tagging | Conference | 978-1-4503-7134-6 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
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Pawel Kasprowski | 1 | 76 | 12.99 |
Katarzyna Harezlak | 2 | 0 | 0.68 |