Title
Using the Uncalibrated Eye Tracker Signal in the Gaming Environment
Abstract
It seems that controlling games with the eyes should be very intuitive and obvious. However, eye-controlled games have not become very popular yet. One of the reasons is – in our opinion – the necessity of eye tracker calibration before its every usage. This process is not very long, but it is inconvenient and requires focusing on the particular task. Moreover, sometimes the calibration fails and must be repeated. According to our observations, even when the eye tracker is not calibrated for the specific user, there is some information in the registered signal that may be used to control a game. Of course, without the calibration, the eye tracker signal lacks accuracy and precision. However, it is acceptable for some types of games. The main contribution of the paper is checking to what extent an uncalibrated eye tracker signal may be used in a gaming environment. At first, a simple experiment was prepared to verify if the gaze location and eye movement direction may be estimated, having only the uncalibrated signal. Then the idea was tested in the field study involving several hundred participants.
Year
DOI
Venue
2020
10.1145/3379156.3391837
ETRA '20: 2020 Symposium on Eye Tracking Research and Applications Stuttgart Germany June, 2020
Keywords
DocType
ISBN
datasets, neural networks, gaze detection, text tagging
Conference
978-1-4503-7134-6
Citations 
PageRank 
References 
0
0.34
0
Authors
2
Name
Order
Citations
PageRank
Pawel Kasprowski17612.99
Katarzyna Harezlak200.68