Title
Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations
Abstract
Simulating a realistic navigation of virtual pedestrians through virtual environments is a recurring subject of investigations. The various mathematical approaches used to compute the pedestrians’ paths result, i.a., in different computation-times and varying path characteristics. Customizable parameters, e.g., maximal walking speed or minimal interpersonal distance, add another level of complexity. Thus, choosing the best-fitting approach for a given environment and use-case is non-trivial, especially for novice users. To facilitate the informed choice of a specific algorithm with a certain parameter set, crowd simulation frameworks such as Menge [3] provide an extendable collection of approaches with a unified interface for usage. However, they often miss an elaborated visualization with high informative value accompanied by visual analysis methods to explore the complete simulation data in more detail - which is yet required for an informed choice. Benchmarking suites such as SteerBench [14] are a helpful approach as they objectively analyze crowd simulations, however they are too tailored to specific behavior details. To this end, we propose a preliminary design of an advanced graphical user interface providing a 2D and 3D visualization of the crowd simulation data as well as features for time navigation and an overall data exploration.
Year
DOI
Venue
2020
10.1109/VRW50115.2020.00033
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Keywords
DocType
ISBN
H.5.2 [User Interfaces]: User Interfaces,Graphical user interfaces (GUI)
Conference
978-1-7281-6533-2
Citations 
PageRank 
References 
0
0.34
5
Authors
4
Name
Order
Citations
PageRank
Andrea Bönsch185.90
Marcel Jonda200.34
Jonathan Ehret302.03
Torsten Kuhlen444469.40