Title
On the Effect of Standing and Seated Viewing of 360° Videos on Subjective Quality Assessment
Abstract
In this paper, we compare the impact that standing and seated viewing of 360° videos on head-mounted displays has on subjective quality assessment. The statistical analysis of the data gathered in a pilot study is reported in terms of average rating times, mean opinion scores, and simulator sickness scores. The results indicate: (1) Average rating times consumed for 360° video quality assessment are similar for standing and seated viewing, (2) Higher resolving power among different quality levels is obtained for seated viewing, (3) Simulator sickness is kept significantly lower when seated.
Year
DOI
Venue
2020
10.1109/VRW50115.2020.00061
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Keywords
DocType
ISBN
Human-centered computing,Computing methodologies,Virtual reality,Perception
Conference
978-1-7281-6533-2
Citations 
PageRank 
References 
0
0.34
5
Authors
3
Name
Order
Citations
PageRank
Yan Hu122.42
Majed Elwardy233.17
Hans-Jürgen Zepernick354051.24