Abstract | ||
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In a conventional virtual reality system, the user is provided interaction tools based on the hardware. We propose moving the interaction capability from hard-fixed to the hardware to a virtual one that’s loosely-tied to the spatial reference point of the hardware. In our demonstration, we provide two methods for the user to quickly adjust their pointer to interact with objects in atypical situations without the need of additional buttons. |
Year | DOI | Venue |
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2020 | 10.1109/VRW50115.2020.00265 | VR Workshops |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Powen Yao | 1 | 0 | 4.06 |
Tian Zhu | 2 | 0 | 1.35 |
Michael Zyda | 3 | 274 | 58.68 |