Abstract | ||
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In this article, we provide a concise overview on how the skills and dexterity of our upper and lower limbs, acquired and trained in interacting with the physical world, can be transferred to the interaction with HMD. We present the vision of around-body interaction, in which we use the space around our body, defined by the reach of our limbs, for fast, accurate, and enjoyable interactions. In the... |
Year | DOI | Venue |
---|---|---|
2020 | 10.1109/MPRV.2020.2977850 | IEEE Pervasive Computing |
Keywords | DocType | Volume |
Legged locomotion,Visualization,Resists,Human factors,Wearable computers | Journal | 19 |
Issue | ISSN | Citations |
2 | 1536-1268 | 0 |
PageRank | References | Authors |
0.34 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Florian Müller | 1 | 55 | 3.33 |
Sebastian Günther | 2 | 84 | 13.27 |
Max Mühlhäuser | 3 | 1652 | 252.87 |
Oliver Amft | 4 | 1257 | 132.56 |
Kristof Van Laerhoven | 5 | 4 | 3.80 |