Title
Player Ready? A Model for Evaluating VR Game Interfaces
Abstract
We report on a study investigating the experience and usability of 3D interfaces in virtual reality games. To aid analysis of player behaviour performing simple tasks, a model is proposed which categorises player actions as discover, interact or move. For certain interfaces, movement caused unnecessary overhead as players must travel to the interface before discovery or interaction can take place. Additionally, menu items outside the players field of view caused task failures. The analysis converges with five heuristics for menu design in virtual reality games which we believe will aid developers in the field.
Year
DOI
Venue
2020
10.1109/QoMEX48832.2020.9123082
2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)
Keywords
DocType
ISSN
virtual reality,menu interaction model,usability,user study
Conference
2372-7179
ISBN
Citations 
PageRank 
978-1-7281-5966-9
0
0.34
References 
Authors
0
2
Name
Order
Citations
PageRank
Ralf Bierig101.01
Damien Mac Namara200.34