Title
Reconstructing NBA Players
Abstract
Great progress has been made in 3D body pose and shape estimation from a single photo. Yet, state-of-the-art results still suffer from errors due to challenging body poses, modeling clothing, and self occlusions. The domain of basketball games is particularly challenging, as it exhibits all of these challenges. In this paper, we introduce a new approach for reconstruction of basketball players that outperforms the state-of-the-art. Key to our approach is a new method for creating poseable, skinned models of NBA players, and a large database of meshes (derived from the NBA2K19 video game) that we are releasing to the research community. Based on these models, we introduce a new method that takes as input a single photo of a clothed player in any basketball pose and outputs a high resolution mesh and 3D pose for that player. We demonstrate substantial improvement over state-of-the-art, single-image methods for body shape reconstruction. Code and dataset are available at http://grail.cs.washington.edu/projects/nba_players/.
Year
DOI
Venue
2020
10.1007/978-3-030-58558-7_11
European Conference on Computer Vision
Keywords
DocType
Citations 
3D human reconstruction
Conference
1
PageRank 
References 
Authors
0.37
4
5
Name
Order
Citations
PageRank
Luyang Zhu1451.60
Konstantinos Rematas21088.41
Brian Curless38451531.91
Steven M. Seitz48729495.13
Ira Kemelmacher-Shlizerman571028.03