Abstract | ||
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Presence in VR is a perceptual sense that leads to an automatic reaction of the brain-body system. An expected interaction in VR can lead to a higher sense of presence. In this work in progress paper we present a conceptual framework for innovative user interface (UI) design in VR with a focus on realistic interactions with the environment. We investigate several successful VR games by focusing on their user interactions and the UI system. The first part of this framework is implemented in a tutorial room where we designed some common UI elements such as the menu, inventory system, and quest manager. |
Year | DOI | Venue |
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2020 | 10.23919/iLRN47897.2020.9155207 | 2020 6th International Conference of the Immersive Learning Research Network (iLRN) |
Keywords | DocType | ISBN |
interaction system,immersion,inventory system,user interface,tutorial,virtual reality | Conference | 978-1-7281-5226-4 |
Citations | PageRank | References |
0 | 0.34 | 9 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Saeed Safikhani | 1 | 4 | 2.17 |
Michael Stefan Holly | 2 | 4 | 1.83 |
Johanna Pirker | 3 | 70 | 22.79 |