Title
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior—A Study of the Potential of VR
Abstract
AbstractHumans tendency to engage in behaviors that are harmful to themselves, the environment, and the society has always been present on a personal and collective level. However, the concern for this kind of phenomena is increasing, as demographic and economic growth is amplifying its impact on people health, economies, and ecosystems. As a consequence, we have seen the rise of research fields as design for behavior change, with a growing interest in the use of tools as persuasive technologies, serious games and interactive systems to affect people awareness, attitude, and behavior. To these purposes, computer graphics and especially virtual reality (VR) has great potential since it can provide experiences to deepen users’ understanding and emotional involvement regarding a variety of social and environmental issues. Here, we discuss the use of VR as a powerful, versatile, and cost-effective tool to deliver virtual experiences that inform and motivate users to change behavior. We describe and relate different aspects regarding sustainable behavior and VR experience design with respect to their potential to support behavior change.
Year
DOI
Venue
2020
10.1109/MCG.2020.3004276
Periodicals
Keywords
DocType
Volume
users experience understanding,VR experience design,sustainable behavior,user motivation,virtual experiences,virtual reality,computer graphics,people awareness,interactive systems,serious games,persuasive technologies,economic growth,demographic growth
Journal
40
Issue
ISSN
Citations 
5
0272-1716
0
PageRank 
References 
Authors
0.34
0
4
Name
Order
Citations
PageRank
Giulia Wally Scurati100.34
Francesco Ferrise2288.37
Andre Stork301.69
Rahul C. Basole441537.08