Title
Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games model
Abstract
•Developers and manufacturers of wearables should make their devices more relevant, more reliable and easier to use.•129 interviews to find requirements and validate first prototype of the game.•Results are positive from a formal technology acceptance point of view showing relevance and usefulness.•Game can in fact be an obstruction. Moreover, the artefact should not be patronizing and age differences can also pose problems, hence the title not to make the serious game too serious.•Habit should be studied as a potential dependent variable for intention to use.
Year
DOI
Venue
2021
10.1016/j.ijinfomgt.2020.102202
International Journal of Information Management
Keywords
DocType
Volume
Wearables,Adoption of IT,Diffusion,Serious gaming,Mobile health
Journal
58
ISSN
Citations 
PageRank 
0268-4012
1
0.35
References 
Authors
7
5
Name
Order
Citations
PageRank
Ton A. M. Spil18317.10
Vincent Romijnders210.35
David Sundaram34828.20
Nilmini Wickramasinghe410.35
Björn Kijl510.35