Title
Cyberspace Odyssey: A Competitive Team-Oriented Serious Game in Computer Networking
Abstract
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a multimodal interface, using a game controller for navigation and various desktop computer networking <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">tools of the trade</italic> for cybersecurity tasks on the game's physical network. Specifically, teams connect to wireless access points, use packet monitors to intercept network traffic, decrypt and reverse engineer that traffic, craft well-formed and meaningful responses, and transmit those responses. Successful completion of these physical network actions to solve a sequence of increasingly complex problems is necessary to progress through the virtual story-driven adventure. Use of the networking tools reinforces networking theory and offers hands-on practical training requisite for today's cyber operators. This article presents the learning outcomes targeted by a classroom intervention based on CSO, the design and implementation of the game, a pedagogical overview of the overall intervention, and four years of quantitative and qualitative data assessing its effectiveness.
Year
DOI
Venue
2020
10.1109/TLT.2020.3008607
IEEE Transactions on Learning Technologies
Keywords
DocType
Volume
Games,Training,Tools,Computer security,Computer science
Journal
13
Issue
ISSN
Citations 
3
1939-1382
1
PageRank 
References 
Authors
0.35
0
8
Name
Order
Citations
PageRank
Kendra Graham110.35
James Anderson210.35
Conrad Rife310.35
Bryce Heitmeyer410.35
Pranav R. Patel510.35
Scott Nykl610.35
Alan C. Lin721.39
Laurence D. Merkle810.35