Title
On Shooting Stars: Comparing CAVE and HMD Immersive Virtual Reality Exergaming for Adults with Mixed Ability
Abstract
Inactivity and a lack of engagement with exercise is a pressing health problem in the United States and beyond. Immersive Virtual Reality (iVR) is a promising medium to motivate users through engaging virtual environments. Currently, modern iVR lacks a comparative analysis between research and consumer-grade systems for exercise and health. This article examines two such iVR mediums: the Cave Automated Virtual Environment (CAVE) and the head-mounted display (HMD). Specifically, we compare the room-scale Mechdyne CAVE and HTC Vive Pro HMD with a custom in-house exercise game that was designed such that user experiences were as consistent as possible between both systems. To ensure that our findings are generalizable for users of varying abilities, we recruited 40 participants with and without cognitive disabilities with regard to the fact that iVR environments and games can differ in their cognitive challenge between users. Our results show that across all abilities, the HMD excelled in in-game performance, biofeedback response, and player engagement. We conclude with considerations in utilizing iVR systems for exergaming with users across cognitive abilities.
Year
DOI
Venue
2020
10.1145/3396249
ACM Transactions on Computing for Healthcare
Keywords
DocType
Volume
Cave Automated Virtual Environment (CAVE),Exergaming,HTC Vive,Project Star Catcher (PSC),biofeedback,disability,emotion,games for health,gamification,head-mounted display (HMD),immersion,immersive Virtual Reality (iVR),serious games
Journal
1
Issue
ISSN
Citations 
4
2691-1957
2
PageRank 
References 
Authors
0.39
0
6
Name
Order
Citations
PageRank
Aviv Elor121.40
Michael Powell220.39
Evanjelin Mahmoodi320.39
Nico Hawthorne420.39
Mircea Teodorescu576.63
Sri Hastuti Kurniawan666674.46