Title
VR4VRT: Virtual Reality for Virtual Rowing Training
Abstract
Learning how to properly row is an intensive and injury prone process. Ergometers (i.e., rowing machines) are used as a preparatory step to train the basic steps of rowing, as well as to further improve technique and maintain stamina. In this paper we present three design iterations resulting in a new interactive system that utilizes the commercially available dynamic ergometer (RP3). Our proposed software-hardware combination uses the RP3 with the HTC Vive platform extended with three location trackers, from which the software is available on request. We will showcase how this facilitates a range of opportunities.
Year
DOI
Venue
2020
10.1145/3383668.3419865
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play Virtual Event Canada November, 2020
DocType
ISBN
Citations 
Conference
978-1-4503-7587-0
0
PageRank 
References 
Authors
0.34
0
6
Name
Order
Citations
PageRank
Robby van Delden1439.45
Sascha Bergsma200.34
Koen Vogel300.68
Dees Postma401.69
Randy Klaassen5115.18
Dennis Reidsma665865.05