Title
Facegan: Facial Attribute Controllable Reenactment Gan
Abstract
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial landmark based motion representations with the generative adversarial networks. These models perform best if the source and driving images depict the same person or if the facial structures are otherwise very similar. However, if the identity differs, the driving facial structures leak to the output distorting the reenactment result. We propose a novel Facial Attribute Controllable rEenactment GAN (FACEGAN), which transfers the facial motion from the driving face via the Action Unit (AU) representation. Unlike facial landmarks, the AUs are independent of the facial structure preventing the identity leak. Moreover, AUs provide a human interpretable way to control the reenactment. FACEGAN processes background and face regions separately for optimized output quality. The extensive quantitative and qualitative comparisons show a clear improvement over the state-of-the-art in a single source reenactment task. The results are best illustrated in the reenactment video provided in the supplementary material. The source code will be made available upon publication of the paper.
Year
DOI
Venue
2021
10.1109/WACV48630.2021.00137
2021 IEEE WINTER CONFERENCE ON APPLICATIONS OF COMPUTER VISION (WACV 2021)
DocType
ISSN
Citations 
Conference
2472-6737
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Soumya Tripathy100.34
Juho Kannala286760.91
Esa Rahtu383252.76