Title
A Systematic Review On Open Educational Games For Programming Learning And Teaching
Abstract
One of the main barriers for Educational Game (EG) to properly fulfill the specific pedagogical, cultural and technical requirements that are often unique to each situation is the difficulty of reusing and adapting them to different educational contexts. In this sense, open EGs could facilitate reuse and adaptation, once they follow the openness principles. This paper provides a systematic review of Open Educational Games (OEG) designed specifically for teaching computer programming and computational logic. It has been identified that most authors find the issue of reusing and adapting EGs following the openness philosophy as very important, but even them fail to use open tools in game development. We conclude that most articles recommend using component-based development, reuse and adaptation, but reuse still does not happen in a practical sense. Also, the amount of studies on EGs for teaching programming is low in the scientific literature, and most open EGs available on the Internet are not documented nor have some associated published paper. Thus, reuse and adaptation may even occur, but without scientific documentation and publication.
Year
DOI
Venue
2020
10.3991/ijet.v15i09.12437
INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING
Keywords
DocType
Volume
Open educational games, open educational resources, role-playing game, reuse, adaptation
Journal
15
Issue
ISSN
Citations 
9
1863-0383
1
PageRank 
References 
Authors
0.37
0
2
Name
Order
Citations
PageRank
Josivan Pereira da Silva110.37
Ismar Frango Silveira296.11