Title
Exploring frame-based gesture design for immersive VR shopping environments
Abstract
In the design of gesture-based user interfaces, traditional gesture elicitation studies suffer from the legacy bias problem. In this paper, we conducted an exploratory study about the practical effects of frame-based design for gestural interaction with immersive VR shopping applications. In this study, we derived gestures via the traditional guessability and the framed guessability approaches. Experimental results indicated that priming participants with a frame, or a scenario, could significantly reduce the impact of legacy bias, and result in superior gesture vocabulary. However, no evidence was found that the priming technique would generate more gesture types, which may lead to lower agreement scores due to the reduction of legacy bias. Based on our findings, we propose some concrete design guidelines for gesture-based interaction. We highlight the implications of this work for the design of all gesture-based applications.
Year
DOI
Venue
2022
10.1080/0144929X.2020.1795261
BEHAVIOUR & INFORMATION TECHNOLOGY
Keywords
DocType
Volume
User-centered design, gestural interaction, elicitation study, user-defined gesture, virtual reality, shopping
Journal
41
Issue
ISSN
Citations 
1
0144-929X
0
PageRank 
References 
Authors
0.34
0
4
Name
Order
Citations
PageRank
huiyue wu1135.25
Shengqian Fu200.34
Liuqingqing Yang300.34
Xiaolong Zhang427821.91