Abstract | ||
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Most of the human daily activities include acyclic multi-contact motions. Yet, generating such motions is challenging because of its high-dimensional and nonlinear solution space made by combinations of individual movements of body parts. In this paper, we present a novel keyframe-based framework to automatically generate multi-contact character motions. Our system consists of two components: key-pose planning and interpolation. Given initial and goal poses in which each contact can be repositioned at most one time during the transition, our key-pose planning step generates intermediate key-poses that represent contact changes, taking into account a set of principles for goal-directed movements. Next, the key-poses of each joint are independently interpolated to generate an acyclic multi-contact motion. We demonstrate that our framework can synthesize plausible interaction motions with a number of man-made objects, such as chairs and bicycles, without using any motion data. In addition, we show the scalability of our method by creating a long-term motion of climbing a ladder.
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Year | DOI | Venue |
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2021 | 10.1007/s00371-020-01956-9 | The Visual Computer |
Keywords | DocType | Volume |
Character animation, Procedural animation, Motion planning, Multi-contact | Journal | 37 |
Issue | ISSN | Citations |
7 | 0178-2789 | 0 |
PageRank | References | Authors |
0.34 | 0 | 2 |
Name | Order | Citations | PageRank |
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Yeonjoon Kim | 1 | 10 | 1.91 |
Sung-Hee Lee | 2 | 334 | 24.19 |